One of the most important reasons you continue playing a game is because it has variety. You never know what’s going to happen. That is why almost all of the most successful games have tons of variety in them – new monsters, new weapons, new plots.
Let’s take a look at our avoider game right now. We’ve come a long way from the beginning, but is there still really a reason for us to play on? We have levels, but is there any big, visible change after we advance to a level? Of course, what’s one of the most easiest ways to make a big, visible change?
Different enemies.
This chain of tutorials will explain how to create different enemies. Everyone is welcome to contribute, as we are all starting from the same page! That is, the end of Part 12 of the AS3 base avoider game.
Click the preview image above to see what we have after implementing this.

