This tutorial builds on Mouse Movement, Keyboard Shooting — only this time, you’ll learn how to do the opposite!
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This tutorial builds on Mouse Movement, Keyboard Shooting — only this time, you’ll learn how to do the opposite!
Click here to read on…
Learn how animate your game’s characters with the “divided timeline” approach. First part of a mini-series.
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Learn how animate your game’s characters with the “divided timeline” approach. First part of a mini-series.
Click here to read on!
In this tutorial, you’ll improve on the previous tutorial about shooting, and learn how to add a few new directions for bullets.
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In this tutorial, you’ll find out how to add basic shooting to your game. (You’ll also learn about an awesome free tool for creating sound effects!)
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After following this tutorial, you’ll understand how to use the Kongregate API to add high scores, support for badges, and information about the players to your game.
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In this tutorial, you’ll learn how to add HP and extra lives to your AS3 avoider game, to give the player extra chances and reward them for playing well.
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In the concluding part of the Collectibles mini-series, you’ll learn how to add power-ups to your game, which affect the player’s and the enemies’ speed and size.
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In the second part of the Collectibles mini-series, you’ll learn how to use composition to add new types of collectible to your game. In this case, it’s all about the platinum skulls.
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So, what now?
You have your Avoider Game base from following the tutorials here, how do you carry on from here? Well, if you still want to carry on developing your game you should start experimenting with new features!
For example, here’s the Avoider Game I continued developing, and eventually got sponsored and released. It’s very different from the base game because of all the different features added, but it uses a lot of the same core elements.
You can move in many directions from the base game, the only limit is your creativity!