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This tutorial builds on Mouse Movement, Keyboard Shooting — only this time, you’ll learn how to do the opposite!

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Learn how animate your game’s characters with the “divided timeline” approach. First part of a mini-series.

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Learn how animate your game’s characters with the “divided timeline” approach. First part of a mini-series.

Click here to read on!

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In this tutorial, you’ll improve on the previous tutorial about shooting, and learn how to add a few new directions for bullets.

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In this tutorial, you’ll find out how to add basic shooting to your game. (You’ll also learn about an awesome free tool for creating sound effects!)

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After following this tutorial, you’ll understand how to use the Kongregate API to add high scores, support for badges, and information about the players to your game.

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In this tutorial, you’ll learn how to add HP and extra lives to your AS3 avoider game, to give the player extra chances and reward them for playing well.

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In the concluding part of the Collectibles mini-series, you’ll learn how to add power-ups to your game, which affect the player’s and the enemies’ speed and size.

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In the second part of the Collectibles mini-series, you’ll learn how to use composition to add new types of collectible to your game. In this case, it’s all about the platinum skulls.

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In this tutorial, the first of a new mini-series, you’ll learn how to add collectible items to your avoider game. In this case, the items are golden skulls, which you might have seen somewhere before…

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