By rescue86k
The Counter class: If you completed the 12 part base series, then you know what .as this is. I use the Counter class to show my hero’s health and ammo.
I found the class lacking a few basic functions so I added them.
By rescue86k
The Counter class: If you completed the 12 part base series, then you know what .as this is. I use the Counter class to show my hero’s health and ammo.
I found the class lacking a few basic functions so I added them.
This tutorial builds on Mouse Movement, Keyboard Shooting — only this time, you’ll learn how to do the opposite!
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Learn how animate your game’s characters with the “divided timeline” approach. First part of a mini-series.
Click here to read on!
Learn how animate your game’s characters with the “divided timeline” approach. First part of a mini-series.
Click here to read on!
In this tutorial, you’ll improve on the previous tutorial about shooting, and learn how to add a few new directions for bullets.
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In this tutorial, you’ll find out how to add basic shooting to your game. (You’ll also learn about an awesome free tool for creating sound effects!)
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After following this tutorial, you’ll understand how to use the Kongregate API to add high scores, support for badges, and information about the players to your game.
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In this tutorial, you’ll learn how to add HP and extra lives to your AS3 avoider game, to give the player extra chances and reward them for playing well.
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In the concluding part of the Collectibles mini-series, you’ll learn how to add power-ups to your game, which affect the player’s and the enemies’ speed and size.
Click here to read on!