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	<title>Comments on: Performance of Nested Loops in Bigger Games</title>
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	<link>http://avoidergame.com/2009/07/23/nested-arrays-performance/</link>
	<description>Learn to make Flash games with these simple tutorials</description>
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		<title>By: MichaelJW</title>
		<link>http://avoidergame.com/2009/07/23/nested-arrays-performance/comment-page-1/#comment-2150</link>
		<dc:creator>MichaelJW</dc:creator>
		<pubDate>Mon, 27 Jul 2009 00:48:32 +0000</pubDate>
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		<description>Weird, isn&#039;t it? Hey, you might want to check out this mathematical function to help predict how many combinations you&#039;re going to have to run through: http://en.wikipedia.org/wiki/Combination</description>
		<content:encoded><![CDATA[<p>Weird, isn&#8217;t it? Hey, you might want to check out this mathematical function to help predict how many combinations you&#8217;re going to have to run through: <a href="http://en.wikipedia.org/wiki/Combination" rel="nofollow">http://en.wikipedia.org/wiki/Combination</a></p>
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		<title>By: Avoider Game: Two Tutorials, One Discussion (and a New Game!) — Michael James Williams</title>
		<link>http://avoidergame.com/2009/07/23/nested-arrays-performance/comment-page-1/#comment-2149</link>
		<dc:creator>Avoider Game: Two Tutorials, One Discussion (and a New Game!) — Michael James Williams</dc:creator>
		<pubDate>Mon, 27 Jul 2009 00:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=444#comment-2149</guid>
		<description>[...] In the second, Kevin starts off a discussion on the efficiency of nested loops, showing that the optimum code in one case may turn out to be a poor solution in another. It&#8217;s open-ended, so throw in your opinion here [...]</description>
		<content:encoded><![CDATA[<p>[...] In the second, Kevin starts off a discussion on the efficiency of nested loops, showing that the optimum code in one case may turn out to be a poor solution in another. It&#8217;s open-ended, so throw in your opinion here [...]</p>
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