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	<title>Comments on: AS3: Enemies, Part 1</title>
	<atom:link href="http://avoidergame.com/2009/04/29/as3-enemies-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/</link>
	<description>Learn to make Flash games with these simple tutorials</description>
	<lastBuildDate>Mon, 05 Jul 2010 18:51:50 +0000</lastBuildDate>
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		<item>
		<title>By: Ardavan</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-4993</link>
		<dc:creator>Ardavan</dc:creator>
		<pubDate>Sun, 30 May 2010 10:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-4993</guid>
		<description>Hi Michael! Check your inbox, my comment on this is in there. (I dont really understand it)</description>
		<content:encoded><![CDATA[<p>Hi Michael! Check your inbox, my comment on this is in there. (I dont really understand it)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnson</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-4988</link>
		<dc:creator>Johnson</dc:creator>
		<pubDate>Sat, 29 May 2010 11:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-4988</guid>
		<description>Hello! 
Im VERY new to flash so i dont really understand how to make collectibles into enemies, could you guide me a little bit?

Thanks for the answer!</description>
		<content:encoded><![CDATA[<p>Hello!<br />
Im VERY new to flash so i dont really understand how to make collectibles into enemies, could you guide me a little bit?</p>
<p>Thanks for the answer!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MichaelJW</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-4980</link>
		<dc:creator>MichaelJW</dc:creator>
		<pubDate>Fri, 28 May 2010 17:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-4980</guid>
		<description>Oh, hello!

Hey Johnson, check this out: &lt;a href=&quot;http://gamedev.michaeljameswilliams.com/2009/04/08/collectibles-for-as3-avoider-game/&quot; rel=&quot;nofollow&quot;&gt;Add Collectibles to your Avoider Game&lt;/a&gt;. I think it&#039;ll help out, even though it doesn&#039;t tell you exactly what to do about enemies.

Mushy, what&#039;re you doing now, without Flash?</description>
		<content:encoded><![CDATA[<p>Oh, hello!</p>
<p>Hey Johnson, check this out: <a href="http://gamedev.michaeljameswilliams.com/2009/04/08/collectibles-for-as3-avoider-game/" rel="nofollow">Add Collectibles to your Avoider Game</a>. I think it&#8217;ll help out, even though it doesn&#8217;t tell you exactly what to do about enemies.</p>
<p>Mushy, what&#8217;re you doing now, without Flash?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnson</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-4964</link>
		<dc:creator>Johnson</dc:creator>
		<pubDate>Tue, 25 May 2010 17:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-4964</guid>
		<description>Its okay.</description>
		<content:encoded><![CDATA[<p>Its okay.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mushyrulez</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-4899</link>
		<dc:creator>Mushyrulez</dc:creator>
		<pubDate>Thu, 20 May 2010 00:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-4899</guid>
		<description>Ah, I haven&#039;t touched flash for so long now &gt;_&gt;

Yes, it&#039;s possible. I might make another tutorial about how to do that later, but right now I have completely forgotten flash and how it works, so you&#039;ll have to wait for Michael to reply on that; sorry...</description>
		<content:encoded><![CDATA[<p>Ah, I haven&#8217;t touched flash for so long now &gt;_&gt;</p>
<p>Yes, it&#8217;s possible. I might make another tutorial about how to do that later, but right now I have completely forgotten flash and how it works, so you&#8217;ll have to wait for Michael to reply on that; sorry&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnson</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-4891</link>
		<dc:creator>Johnson</dc:creator>
		<pubDate>Tue, 18 May 2010 13:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-4891</guid>
		<description>Hello! I have successfully finished this part, but i got a question;

Is it possible to have more than one type enemy? I&#039;ve seen in AS2 theres a enemy code (not exactly like this, but...); blablabla.ENEMY(1,2,3) 

It means that example when Avoidergame makes a enemy, it makes enemy type 1, 2, and 3.

- In short, how do i implent multiple enemy graphics under same code?


Thanks for this tutorial.</description>
		<content:encoded><![CDATA[<p>Hello! I have successfully finished this part, but i got a question;</p>
<p>Is it possible to have more than one type enemy? I&#8217;ve seen in AS2 theres a enemy code (not exactly like this, but&#8230;); blablabla.ENEMY(1,2,3) </p>
<p>It means that example when Avoidergame makes a enemy, it makes enemy type 1, 2, and 3.</p>
<p>- In short, how do i implent multiple enemy graphics under same code?</p>
<p>Thanks for this tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mushyrulez</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-3967</link>
		<dc:creator>Mushyrulez</dc:creator>
		<pubDate>Thu, 04 Feb 2010 00:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-3967</guid>
		<description>Thanks for reading...!</description>
		<content:encoded><![CDATA[<p>Thanks for reading&#8230;!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharedtut</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-3962</link>
		<dc:creator>Sharedtut</dc:creator>
		<pubDate>Wed, 03 Feb 2010 16:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-3962</guid>
		<description>Great job, thank you for sharing.</description>
		<content:encoded><![CDATA[<p>Great job, thank you for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Move with the Keyboard, Aim with the Mouse — Michael James Williams</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-1406</link>
		<dc:creator>Move with the Keyboard, Aim with the Mouse — Michael James Williams</dc:creator>
		<pubDate>Thu, 25 Jun 2009 15:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-1406</guid>
		<description>[...] next? Well, in the last part I mentioned Mushyrulez&#039;s Enemies tutorial and the need for garbage collection. Now I&#039;m also going to recommend using Rasmus&#039;s Diagonal [...]</description>
		<content:encoded><![CDATA[<p>[...] next? Well, in the last part I mentioned Mushyrulez&#8217;s Enemies tutorial and the need for garbage collection. Now I&#8217;m also going to recommend using Rasmus&#8217;s Diagonal [...]</p>
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	</item>
	<item>
		<title>By: Ardavanski</title>
		<link>http://avoidergame.com/2009/04/29/as3-enemies-part-1/comment-page-1/#comment-868</link>
		<dc:creator>Ardavanski</dc:creator>
		<pubDate>Sun, 31 May 2009 13:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://avoidergame.com/?p=256#comment-868</guid>
		<description>if ( enemy.y &gt; 350 )
{
removeChild( enemy );
army.splice( i, 1 );
}
if ( enemy.y  450 )
{
removeChild( enemy );
army.splice( i, 1 );
}
if ( enemy.x &lt; -50 )
{
removeChild( enemy );
army.splice( i, 1 );
}


This :) I had deleted a bit of it without knowing it, so i downloaded the source, compared it and saw the error :)

And about that, Thx good to hear they are not errors :)
Ill just keep them :)</description>
		<content:encoded><![CDATA[<p>if ( enemy.y &gt; 350 )<br />
{<br />
removeChild( enemy );<br />
army.splice( i, 1 );<br />
}<br />
if ( enemy.y  450 )<br />
{<br />
removeChild( enemy );<br />
army.splice( i, 1 );<br />
}<br />
if ( enemy.x &lt; -50 )<br />
{<br />
removeChild( enemy );<br />
army.splice( i, 1 );<br />
}</p>
<p>This <img src='http://avoidergame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I had deleted a bit of it without knowing it, so i downloaded the source, compared it and saw the error <img src='http://avoidergame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And about that, Thx good to hear they are not errors <img src='http://avoidergame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Ill just keep them <img src='http://avoidergame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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