So, what now?
You have your Avoider Game base from following the tutorials here, how do you carry on from here? Well, if you still want to carry on developing your game you should start experimenting with new features!
For example, here’s the Avoider Game I continued developing, and eventually got sponsored and released. It’s very different from the base game because of all the different features added, but it uses a lot of the same core elements.
You can move in many directions from the base game, the only limit is your creativity!



(4 votes, average: 4.00 out of 5)
I really like Prox. I think I used to be quite good at it, but now I can’t get a decent score
Practice time!
Thanks! It’s certainly one of the more fun games I’ve actually finished making… aswell as being one of the hardest!
Hey, what happened to that one with the ball on a rope that you had to swing around while avoiding… other things?
It’s been sat dormant for a while, I had an achievement system all planned out for it but never got round to implementing it… it was a bit complicated. I think I’ll simple it down and release it soonish, might see if I can’t get a sponsor interested, t’was quite fun to play for a timewaster.
You can see it on my FGL page