AvoiderGame_Collectibles1_05.png

In this tutorial, the first of a new mini-series, you’ll learn how to add collectible items to your avoider game. In this case, the items are golden skulls, which you might have seen somewhere before…

Click here to read on!

3 Responses to “AS3: Collectibles, Part 1”

  1. Having the game take points away if an enemy hits a collectable is a good idea to make the game more challenging!

    Nice thinking.

  2. MichaelJW says:

    Thanks! It helped to have six months to think about it :P

Leave a Reply