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One of the most important reasons you continue playing a game is because it has variety. You never know what’s going to happen. That is why almost all of the most successful games have tons of variety in them – new monsters, new weapons, new plots.

Let’s take a look at our avoider game right now. We’ve come a long way from the beginning, but is there still really a reason for us to play on? We have levels, but is there any big, visible change after we advance to a level? Of course, what’s one of the most easiest ways to make a big, visible change?

Different enemies.

This chain of tutorials will explain how to create different enemies. Everyone is welcome to contribute, as we are all starting from the same page! That is, the end of Part 12 of the AS3 base avoider game.

Click the preview image above to see what we have after implementing this.

Read the rest of this entry »

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In the concluding part of the Collectibles mini-series, you’ll learn how to add power-ups to your game, which affect the player’s and the enemies’ speed and size.

Click here to read on!

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In the second part of the Collectibles mini-series, you’ll learn how to use composition to add new types of collectible to your game. In this case, it’s all about the platinum skulls.

Click here to read on!

So, what now?

You have your Avoider Game base from following the tutorials here, how do you carry on from here? Well, if you still want to carry on developing your game you should start experimenting with new features!

For example, here’s the Avoider Game I continued developing, and eventually got sponsored and released. It’s very different from the base game because of all the different features added, but it uses a lot of the same core elements.

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You can move in many directions from the base game, the only limit is your creativity!

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In this tutorial, the first of a new mini-series, you’ll learn how to add collectible items to your avoider game. In this case, the items are golden skulls, which you might have seen somewhere before…

Click here to read on!

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In this tutorial, you’ll learn how to add screen transitions to the base AS3 avoider game. This is important for giving your game that added “juiciness” to help it stand out.

It also serves as an easy introduction to creating Tweens with ActionScript 3.0.

Click here to read on!