In part three of the Actionscript 2.0 Avoiding Game Tutorial (FrozenHaddock), you will learn how to dynamically generate your enemies instead of individually placing them, and how to slowly increase the difficulty as time goes on. This is more important than the user can see, as you will learn to add and manipulate objects with Actionscript, a handy skill indeed.

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(Click above to view what you’ll achieve after part 3)

This is only part 3, look what you can create after all 5 parts!

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(Click above to view the final base game)

Did you know, all the source files for each step of this tutorial are available for download at FrozenHaddock?

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